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By Garrett Pierson

10 Golf Chipping Drills Tour Coaches Actually Use (And the Strokes-Gained Data Behind Them)

Amateurs leak more strokes around the green than anywhere else. These ten golf chipping drills — Pelz, Utley, Mickelson, and tour standards — fix it.

golf chipping drills short game wedge drills strokes gained skill acquisition
10 Golf Chipping Drills Tour Coaches Actually Use (And the Strokes-Gained Data Behind Them)

Quick answer

A bucket of wedge shots is not a chipping drill. A golf chipping drill is a structured rep with a numeric success criterion, varied lies, calibrated difficulty, and a logged result. The ten below — Pelz’s wedge clock, Utley’s pivot drill, Mickelson’s hinge-and-hold, the coin drill, the landing-spot ladder, one-handed chipping, the towel connection drill, the trail-foot weight drill, the two-tee gate, and an up-and-down nine — are the ones tour coaches actually use because each one attacks strokes-gained-around-the-green, where amateurs leak the most per round.

The ten at a glance

DrillSkill it trainsOrigin / coach
1Pelz wedge clock (9-to-3)Distance control inside 60 yardsDave Pelz, Short Game Bible (1999)
2Utley pivot drillBody-led contact, no-flip releaseStan Utley, Art of the Short Game (2007)
3Mickelson hinge-and-holdWrist set + shaft lean on lofted chipsPhil Mickelson, Secrets of the Short Game (2009)
4Coin / low-point drillStrike quality, ground contactCommon across short-game academies
5Landing-spot ladderCarry-vs-roll calibrationParker McLachlin / James Sieckmann
6One-handed chippingFace control + tempoCommon — every era, every coach
7Towel connection drillArm-body sync, no chicken-wingDavid Leadbetter / classical fundamentals
8Trail-foot-back weight drillForward weight, descending strikeCommon short-game fundamental
9Two-tee gateStart-line and face controlPhil Kenyon / Stan Utley / Mark Sweeney variants
10Up-and-down ninePressure transfer to scoringAdapted from Vision54 / TPI short-game academies

Why chipping is where amateurs leak the most strokes

Most range time is misallocated. Drivers eat the first twenty minutes of every range session for most weekend players. Then irons. The strokes-gained map says that’s exactly backwards.

Lou Stagner’s Arccos data — drawn from one of the largest aggregated amateur shot datasets in golf — shows that the gap between handicap tiers grows fast as you move closer to the green. Per Stagner’s Arccos analyst Q&A, scratch players miss greenside bunkers about 11 percent of the time, while 15-handicaps miss roughly 30 percent — almost a 3x leak per attempt. Up-and-down rates from 50 yards run around 60 percent for tour pros and roughly 25 percent for 15-handicaps (Stagner Arccos chart, summarized at golfexpectations.com).

Mark Broadie’s strokes-gained framework, introduced in Every Shot Counts (2014) and now standard across PGA Tour and amateur analytics, says the same thing in stroke units. Broadie’s data shows mid-handicappers leave a substantial number of recoverable shots inside 30 yards — a meaningful slice of the per-round strokes-gained gap to scratch, even when the iron-play and approach gaps are larger on a per-shot basis. Multiplied across the eight to twelve greens missed per round at mid-handicap level, that greenside leak compounds into several strokes a round.

Shot Scope’s strokes-gained ebook, drawing from a 90-million-shot amateur database, agrees. Scratch players hit only 4 percent more fairways than 20-25 handicaps. The skill gap is in approach precision, wedge proximity, and what happens when the approach misses the green. Drill time should follow the gap, not the fun of crushing drivers.

What separates a chipping drill from chipping

The pillar version of this argument lives in 10 Golf Practice Drills Tour Coaches Actually Use. Applied specifically to chipping, the same four properties separate a drill from “I went to the practice green for a while”:

  • Numeric success criterion. “8 of 10 inside the 8-foot circle from 30 feet” is a drill. “Practicing my chipping” is not. The body needs a goal-state to pattern-match against.
  • Varied lies, not just varied targets. Most amateurs run their drills off perfect lies and then face fluffy rough on the course. Drop balls in fringe, light rough, divots, and sand. Contextual-interference research (Shea & Morgan, 1979) shows that variability built into the drill produces better retention and transfer than blocking one lie.
  • Calibrated difficulty. A drill where you make 9 of 10 is too easy; the body has nothing to learn. A drill where you make 1 of 10 is too hard; you train misses. Tune the success criterion until you sit somewhere between 4 and 7 out of 10.
  • Logged result. Without a number per session, the only signal is in-session feel — and feel rewards block practice precisely because block produces the strongest in-session performance. The log is what survives the variability discomfort window in weeks two and three.

A chipping drill that satisfies all four properties converts the science into a usable rep. A drill that satisfies none is exercise.

The ten chipping drills

1. Pelz wedge clock — distance control inside 60 yards

Origin. Dave Pelz, in Dave Pelz’s Short Game Bible (1999) and the supporting research at the Pelz Golf Institute. Pelz’s data showed amateurs lose disproportionately inside 100 yards because they have no calibrated distances; the clock system is the fix.

What it trains. Distance control on partial wedges — the yardages where the strokes-lost map is most expensive.

How to run it. Pick three backswing positions: 7:30, 9:00, and 10:30 on an imaginary clock around your body, with your lead arm as the hour hand. Hit three shots from each position, same wedge, same target. Note the carry distance for each clock position. Repeat with a second wedge. Within four sessions you have a yardage chart specific to your swing — not a generic Trackman chart.

Success criterion. 6 of 9 inside 5 yards of the recorded carry distance for that clock position. Lower the threshold to “within 10 yards” for beginners; raise to “within the 15-foot circle” for single-digits.

Why it works. Three discrete swing sizes inside one drill — interleaving — which contextual-interference research shows beats blocking. Pelz’s published data and Broadie’s strokes-gained framework agree that this yardage band is where amateurs leak the most strokes per round.

2. Utley pivot drill — body-led contact, no-flip release

Origin. A body-connection chipping drill popularized by short-game coaches including Stan Utley, whose The Art of the Short Game (2007) is the canonical text for pivot-driven chipping. The bilateral-constraint version (a glove under each armpit) is widely taught; Utley’s emphasis on the chest leading the chipping motion is the reason it shows up under his name in modern coaching shorthand.

What it trains. Chipping contact controlled by body rotation rather than wrist flip — the leak most mid-handicaps actually have.

How to run it. Tuck a glove or headcover under each armpit. Set up to a chip with a 56- or 60-degree wedge. Take the club back with your chest, not your arms. The headcovers stay in place through the motion. Hit ten chips. If a headcover falls out, the chip doesn’t count — the arms moved independently of the body, which is the leak the drill exposes.

Success criterion. 8 of 10 with both headcovers intact and clean ground contact at the low point.

Why it works. A constraint that physically prevents the failure mode (independent arm motion). Constraints-led skill acquisition (Newell; Davids and colleagues) shows compound constraints accelerate skill emergence faster than verbal cueing. The drill is the cue.

3. Mickelson hinge-and-hold — wrist set on lofted chips

Origin. Phil Mickelson, Secrets of the Short Game (2009 instructional). Mickelson’s signature lofted chip and pitch shot: hinge the wrists early on the backswing, hold the angle through impact, let the bounce of the wedge do the work.

What it trains. A higher-trajectory, softer-landing chip from a tight lie or short-sided position — the shot that turns a likely bogey into a likely par when the ball is sitting tight to the green with little green to work with.

How to run it. Open the stance slightly, weight 60 percent forward, ball position center-of-stance. Hinge the wrists immediately on the takeaway — by the time the club is hip-high, the shaft should be roughly vertical. Through impact, hold the wrist angle; do not unhinge or scoop. The bounce of a 60-degree wedge slides under the ball. Hit ten balls to a 30-foot target with 5 feet of green to land on.

Success criterion. 6 of 10 land within a 10-foot circle of the landing spot, with the ball releasing 3 to 6 feet.

Why it works. Two constraints simultaneously — early wrist set and held angle through impact — that map to a specific shot pattern (high launch, soft landing). The drill rehearses the exact pattern Mickelson used to shape one of the best short games in the modern game.

4. Coin / low-point drill — strike quality

Origin. Common across short-game academies. The version below is widely taught and shows up across many coaching channels; the underlying principle — train the low point of the swing to repeat — is in every classical instruction text.

What it trains. A consistent, repeatable low point. Most amateur fat and thin chips come from a low point that wanders 2 to 4 inches in front of or behind the ball; the drill collapses that range.

How to run it. Place a quarter (or a tee laid flat) on the ground at the intended low point — about one inch ahead of the ball for a standard chip with weight forward. No ball at first. Make ten swings, trying to clip the coin cleanly each time. The audio is the feedback — a clean click is a low-point match. Once you can hit the coin 8 of 10 without a ball, place a ball next to the coin and chip it; the coin should still be hit on each rep.

Success criterion. 8 of 10 clean coin contacts in the no-ball phase; 6 of 10 clean coin-then-ball contacts in the second phase.

Why it works. Audio is a faster feedback loop than visual for low-point control — the cerebellum and basal ganglia entrain to it without conscious processing. The principle generalizes: external focus of attention (cue the coin, not the wrists) outperforms internal focus on retention tests, per Wulf, Lauterbach & Toole (1999).

5. Landing-spot ladder — carry-vs-roll calibration

Origin. Landing-zone discipline is a longtime staple of high-end wedge coaching, covered at length in James Sieckmann’s Your Short Game Solution (2015). The structured-ladder framing — three discrete landing zones rotated rep-to-rep — has been popularized in recent years by Parker McLachlin’s Short Game Chef coaching content. The principle (aim at the landing spot, not the cup) is older than either; the ladder version is the modern packaging.

What it trains. The discipline of picking a specific landing spot for every chip and grading the chip against the landing, not the result. Carry-vs-roll calibration falls out of this naturally.

How to run it. Place three landing-zone targets around a practice green — towels work; hula hoops work better. Pair each landing zone with a different cup distance: a close cup that needs a low-running chip, a medium cup that needs a standard chip, a far cup that needs a higher-launching chip. Hit three balls to each landing zone, rotating zones rep-to-rep. Score: 1 point if the ball lands on the towel, 0 if it doesn’t, regardless of where it ends up after the bounce.

Success criterion. 6 of 9 landing-zone hits across the three distances. Score the landing, not the finish position. The body learns to commit to a specific landing dimple before every chip — approach angle, bounce, and rollout all follow from that one decision.

Why it works. External focus on the landing zone (the effect) instead of the cup (the goal) or the swing (the body) lines up with the Wulf et al. external-focus literature. A 2024 review of attentional focus research (Wulf, 2024) summarizes 25 years of replication: external-focus cueing produces better learning, retention, and transfer than internal cueing across motor tasks.

6. One-handed chipping — face control + tempo

Origin. Common across every era of short-game coaching; Stan Utley, James Sieckmann, and most modern wedge instructors include some version. The drill predates them by decades.

What it trains. Face control and a quiet, even tempo. With one hand, you cannot muscle a chip — the wedge has to swing through using the bounce and the body. Strike quality and face stability either emerge or fail visibly.

How to run it. Set up to a 20-yard chip. Take your trail hand off the club. Hit five chips lead-hand-only (a right-handed player’s left hand). Then five trail-hand-only. Then five with both hands at normal speed. The transfer phase is the point — the both-hand chip should feel quieter than your starting chip.

Success criterion. 4 of 5 clean strikes lead-hand-only; 4 of 5 clean strikes trail-hand-only; 4 of 5 in the both-hands transfer phase. Clean here means “no decel, no scoop, ball-first contact.”

Why it works. Strips out the variable that’s usually masking the issue — the dominant hand. Once each hand is doing its job in isolation, the both-hand chip inherits both jobs. The drill is also a fast diagnostic: if your trail-hand-only chips are noticeably worse than lead-hand-only, you’re flipping or scooping at the bottom.

7. Towel connection drill — arm-body sync, no chicken-wing

Origin. A connection drill rooted in Ben Hogan’s arm-body fundamentals, later formalized by teachers including David Leadbetter. The principle — keep the arms connected to the chest through the motion — appears in Hogan, Penick, Pelz, and most modern short-game systems.

What it trains. Arm-body sync. The chicken-wing release on a chip — lead arm bending out and away through impact — is a top-three cause of fat and thin chips for mid-handicaps. The towel makes it physically impossible.

How to run it. Tuck a small hand towel under both armpits, holding it in place by squeezing the upper arms gently against the ribcage. Hit ten chips with a 56-degree wedge from 15 yards. If the towel falls during the swing, the rep doesn’t count.

Success criterion. 8 of 10 reps with the towel intact and the ball landing within 5 feet of the intended landing spot.

Why it works. A constraint that allows only the desired motion. Reps under the constraint pattern the connected arm-body motion; once the towel comes out, the pattern persists for ten to fifteen swings before drifting back, which is the relearning window.

8. Trail-foot-back weight drill — forward weight, descending strike

Origin. A classical short-game fundamental taught for decades. Variants appear in every major instruction text including Pelz, Utley, and Sieckmann.

What it trains. Weight forward through the chip — the prerequisite for a descending strike and a forward low point. Most fat chips trace back to weight that hangs on the trail side at impact.

How to run it. Set up to a normal chip with a 54- or 56-degree wedge. Drop your trail foot back behind your lead foot — heel of the trail foot roughly even with the toes of the lead foot — and put 80 percent of your weight on the lead leg. Take a normal-tempo chipping swing. Hit ten chips. The exaggerated stance forces the weight forward; the swing shape stays the same.

Success criterion. 8 of 10 with clean ball-first contact and a follow-through that stays low and through to the target. Fat strikes are immediate failures and indicate weight that has shifted back despite the stance.

Why it works. The constraint sits on the weight setup, not on the swing motion, so the body learns weight pattern without overriding the motor pattern of the chip itself. Remove the constraint after 15 to 20 reps and the pattern carries over to a normal stance for another 5 to 8 swings — the relearning window.

9. Two-tee gate — start-line and face control on chips

Origin. Gate drills are common across modern short-game and putting coaching. Phil Kenyon, Stan Utley, and Mark Sweeney all teach gate variants for putting; the chipping variant follows the same logic — the ball must start on the intended line.

What it trains. Start-line precision on the chip. If the ball doesn’t start on your line, no landing-spot discipline saves it.

How to run it. Place two tees in the ground about 12 inches in front of your ball, just wider than the ball. The intended chip line runs through the gate. Pick a landing target 8 to 15 yards beyond. Hit ten chips. Each ball must roll between the tees and either land on the intended spot (within a 3-foot radius) or finish within 5 feet of the cup.

Success criterion. 8 of 10 through the gate; 6 of 10 through the gate AND on the landing spot.

Why it works. Two simultaneous constraints — start line (the gate) and landing outcome (the spot) — without overlapping. Constraints-led research shows compound constraints accelerate skill emergence faster than serial single-constraint drills. The drill also exposes face-angle issues at impact: a ball that consistently misses the gate to the same side is a face-angle problem, not a path problem.

10. Up-and-down nine — pressure transfer to scoring

Origin. Adapted from Vision54’s worst-ball game (Pia Nilsson and Lynn Marriott) and from TPI-style short-game academies. A close cousin of the Par-18 short-game drill in the pillar post; this version is shorter and explicitly chipping-focused.

What it trains. The complete chipping sequence under nine-hole scoring pressure. The chip-then-putt is the unit on the course; the drill makes it the unit on the practice green.

How to run it. Pick nine spots around a practice green. Vary the lies — three from fringe, three from light rough, three from sand or thick rough. At each spot, drop a ball, chip it, putt out. Record the score per hole: par is 2 (chip + 1 putt). Birdie minus 1, par 0, bogey plus 1, double plus 2. Total par is 18.

Success criterion. Beat your previous best across four sessions. Aim for under-par across eight sessions if you’re a single-digit handicap. Mid-handicaps typically score +6 to +12 the first time and improve to +0 to +4 across six weeks.

Why it works. Specificity, scoring pressure, and feedback in one rep. You cannot separate the chip from the putt on the course; the drill doesn’t either. The score is a number you can chase, which is what makes the skill change stick across sessions instead of staying as range-only feel.

How to combine drills into a chipping session

Two drills per session, never more. The standard split for a 30-to-45-minute chipping session:

  1. One technique drill. Coin drill, towel connection, or trail-foot-back, 12 to 15 reps. The drill that attacks your specific failure pattern.
  2. One performance drill. Landing-spot ladder, two-tee gate, or up-and-down nine — until the criterion is met or 15 reps, whichever comes first.

The session principle, drawn from the block-vs-random practice literature: block work early in the session for a new pattern, random work for the bulk of reps once the pattern is reliable. Beginners weight more block; single-digits more random; mid-handicaps sit in the pivot zone. The handicap-by-handicap weekly cadence and how the chipping block fits inside it lives in the driving range practice routine guide.

This is the kind of multi-week skill block that’s a pain to track on paper — drill choice, dose per session, lie variation, and re-test cadence all need to land on the right week. PracticeCaddie’s Pro plan builder lets you save a chipping block as a recurring multi-session template, log made/missed per drill, and surface the trend over a six-week window. Sign up here — the free forever plan covers manual session logging, and AI plan generation is gated to Pro with a 3-day free trial.

The contextual-interference effect, the spacing effect, and the deliberate-practice framework converge on the same prescription: short, varied, focused chipping drills distributed across the week, with measurable success criteria and an honest log. A bucket of 200 wedge shots without those properties is exercise, not practice. — synthesized from Schmidt & Lee, Motor Control and Learning, and Ericsson et al., Psychological Review, 1993

What the research says about chipping practice

Three findings drive every drill above:

  1. External focus beats internal focus. Wulf, Lauterbach & Toole (1999) had two groups of golfers practice an unfamiliar shot. The group focused on the club (external) outperformed the group focused on the arm swing (internal) on a 24-hour retention test. A 2024 review by Wulf summarizes 25 years of replication. Cue the landing zone, the coin, the gate — not the wrists.
  2. Random practice retains better than block practice. The contextual-interference effect — studied across dozens of motor tasks (Shea & Morgan, 1979; Goode & Magill, 1986) — predicts that mixing chip, pitch, and flop shots in a session produces worse in-session feel but better retention than blocking 20 reps of one shot. Golf-specific replications remain limited, but the pattern is one of the most consistently replicated findings in motor-skill research across decades.
  3. Distributed practice retains better than massed. Cepeda et al.’s 2006 meta-analysis in Psychological Bulletin found a spacing-effect size of d ≈ 0.78 across 184 studies and 14,000+ participants. Most of those studies were verbal-recall tasks, not motor skills, so direct transfer to chipping is an inference — but the recommendation it points to (split the session, don’t mass it) is consistent with how tour pros actually practice their short games.

A clean chipping program threads all three: external cueing through landing spots and gate constraints, varied lies and shots inside each drill, and short sessions distributed across the week.

Common chipping-drill mistakes

  • No success criterion. “I’m working on my chipping” is not a drill. “I’m landing 6 of 9 on the towel from 15 yards” is.
  • Range mat only, no real grass. The mat masks fat strikes by sliding the club into the ball. Real grass punishes them. A practice-green session per week is the cheapest tour-pro habit a weekend player can copy.
  • Same lie every rep. A drill from a perfect fringe lie trains a chip from a perfect fringe lie. The course gives you fluffy rough, sandy upslopes, hard pan, divots. Drop balls in three or four lies per session.
  • Chasing the cup, not the landing spot. Most amateur chips that come up short or run long started with no specific landing zone in mind. Pick a dimple-sized landing target before every chip; the rollout follows from where the ball lands.
  • Decelerating into the ball. Fear of going long produces a decelerated swing, fat or thin contact, and a chip that comes up short anyway. Commit to the landing spot. The bounce of the wedge does the work; the body does not need to slow down.
  • One wedge for every shot. A 56-degree wedge does not loft, run, or stop the same as a 60. A 9-iron bump-and-run runs three times farther than a 60-degree flop. Carry three wedges and learn what each does on a 20-yard chip.

Key takeaways

  • Chipping is the highest-leverage drill block for most amateurs. 15-handicaps miss greenside bunkers ~30 percent of the time vs. 11 percent for scratch — a roughly 3x leak that compounds across 4 to 8 greenside attempts per round.
  • A drill needs four properties to transfer: numeric success criterion, varied lies (not just varied targets), calibrated difficulty, and a logged result. Drills that satisfy all four transfer; drills that satisfy none stay as range-only reps.
  • The ten drills above cover technique (Pelz, Utley, Mickelson, coin, towel, trail-foot, one-handed) and performance (landing-spot ladder, two-tee gate, up-and-down nine). Pick two per session, rotate every 4 to 6 weeks.
  • External cueing beats internal cueing in motor-learning research. Cue the landing spot, the coin, the gate — not the wrists or the swing path.
  • Random beats block for retention once the basic pattern is reliable. In-session feel will get worse for 2 to 3 weeks before retention starts to outpace block. Trust the log.
  • Thirty to forty-five minutes is the working window. Past 45, low-point control drifts and fatigue grooves the wrong pattern.

Frequently asked questions

What are the best golf chipping drills?

The best golf chipping drills share four properties: a numeric success criterion (e.g., “8 of 10 inside an 8-foot circle”), built-in variability (rotate lies and clubs, not targets only), calibrated difficulty so failure happens, and a logged result. The most-cited examples used by tour coaches are Pelz’s wedge clock, Utley’s pivot drill, Mickelson’s hinge-and-hold, the coin drill for low-point, the landing-spot ladder, the two-tee gate, the towel connection drill, the trail-foot-back weight drill, one-handed chipping, and an up-and-down nine-hole pressure game.

Why are chipping drills important for amateurs?

Around-the-green play is where amateurs leak the most strokes per round relative to scratch and tour-pro players. Lou Stagner’s Arccos data shows 15-handicaps miss greenside bunkers about 30 percent of the time and scratch players miss only 11 percent. Up-and-down rates from 50 yards run around 60 percent for tour pros and roughly 25 percent for 15-handicaps. Drill time spent on chipping has a bigger strokes-gained payoff than nearly any other range allocation for double-digit players.

How long should a chipping practice session be?

Thirty to forty-five minutes. Quality drops sharply past 45 minutes for most amateurs because tired short-game reps groove poor low-point control and decelerated strikes. Within that window, two drills with 30 to 50 reps total beats one drill with 200 reps. Cepeda et al.’s 2006 meta-analysis in Psychological Bulletin found a large spacing effect (d ≈ 0.78) for distributed over massed practice — three short chipping sessions reliably out-learn one long one.

Can I practice golf chipping drills at home?

Yes — chipping drills transfer well to a backyard or a small indoor space with a chipping mat. Low-point work (coin drill, tee strike) needs nothing but a wedge and a coin. Landing-spot work needs a target — a towel on the floor, a hula hoop in the yard, or a basket at distance. Avoid range mats only, since they hide fat strikes; the mat doesn’t punish the same chip the grass would on a real lie.

What is the best chipping drill for low-point control?

The coin drill is the highest-leverage low-point drill for most amateurs. Place a quarter or a tee on the ground at the intended low point of the swing — about an inch ahead of the ball for a standard chip — and try to clip the coin every rep. Audio feedback (the click) is faster than visual feedback because the cerebellum entrains to it without conscious processing. Target 8 of 10 clean coin contacts before progressing to a ball-and-coin combination.

Should beginners do chipping drills?

Yes, but block practice first. Beginners should run twenty repeats of one drill — typically a half-swing chip from a clean lie with a 56-degree wedge, success criterion “on the green from 20 feet, six of ten” — before introducing variability. Schmidt and Lee’s Motor Control and Learning treats acquisition (block) and consolidation (random) as sequential phases. Trying to consolidate a chipping motion you cannot yet repeat reliably is wasted reps.

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