3-5 ft Pressure Ladder
Stack 10 putts at 3, 4, and 5 feet. Miss one and you start over.
- Amateur
- 6 makes
- Scratch
- 8 makes
- Tour
- 9 makes
You don't get a do-over on the first tee. Skills Games take that pressure to the range so you've already felt it before it counts. 8 deterministic pressure protocols, calibrated against PGA Tour and scratch benchmarks. Post a score, beat it next time.
Pro feature. 3-day free trial, no credit card required.
Hitting the same 7-iron at the same flag for 30 minutes feels productive — and the research is clear that it isn't. Schmidt & Lee's contextual-interference work shows random and variable practice produces worse acquisition but dramatically better retention and transfer to real conditions. Block practice gets your range numbers up. It doesn't get your scores down.
Skills Games fix that by enforcing three things every range session is missing: a fixed protocol, a consequence for missing, and a number that goes on the board.
Each game is a deterministic protocol with a fixed shot count, a scoring rule, and three benchmarks: amateur, scratch, and tour. Beat your personal best — that's the whole game.
Stack 10 putts at 3, 4, and 5 feet. Miss one and you start over.
Nine balls through a tee gate at 8 feet. Pull-cuts get punished.
Five 30-foot lags. Distance control is the whole game.
Land 10 wedges inside a 6-foot gold circle. Scoring shot that pays.
Five short-side chips around the green. Save par or pay the bill.
Hit 18 mid-irons at a flag from 150. Inside 30 feet only.
Five virtual par-3s. Score the round, beat the cohort.
Eighteen tee shots at a 30-yard fairway. OBs cost you.
Cohort anchors from Arccos shot-tracking data, Shot Scope putting and short-game stats, and Mark Broadie's strokes-gained work. Tour anchors from PGA Tour shot tracking. Numbers shown reflect typical performance over the protocol — your PB on a single attempt may exceed the cohort median.
Every attempt logs date, score, and a sparkline of your last 10 sessions. Your PB sits at the top of the card so the bar is always in view.
Your best-ever score on each game is pinned to the card. There's no self-deception about what good practice looks like.
See the trend on every game so you know which protocols are clicking and which are flat — useful when deciding what to run on a 30-minute window.
With an active Season Goal, the in-season phase auto-recommends Skills Games as the primary practice mode. The AI plan generator can surface games tied to the leak your Skills Assessment flagged.
A drill says 'practice 8-foot putts.' A skills game says 'make 6 of 9 from 8 feet through a tee gate, miss one and start over, your personal best is 7.' Drills measure reps; games measure outcomes against a fixed protocol with consequences. The difference shows up where it matters: under pressure on the course.
Two reasons, both well-documented in motor-learning research. First, contextual interference (Schmidt & Lee, Shea & Morgan): variable, consequence-bearing practice produces worse short-term performance but better retention and transfer to real conditions. Second, pressure-replication: anxiety degrades fine-motor execution under competition (Beilock's choking research), so rehearsing the focus + arousal state in practice keeps it familiar on the first tee.
Yes — calibrated against published cohort data from Arccos, Shot Scope, and Mark Broadie's strokes-gained work. 'Tour' anchors come from PGA Tour shot-tracking data; 'scratch' anchors from amateur shot-tracking; 'amateur' anchors from typical 15-handicap performance on the same drill.
No. Each game has a clear, eyeball-able success criterion (made/missed, inside-30-feet, fairway/rough/OB). You input results on your phone. The protocol is the consistency lever — you don't need a Trackman to tell you whether your putt fell.
Every attempt at every game is logged with date, score, and a sparkline of your last 10 sessions. Your personal best surfaces at the top of the game card so the bar is always visible. Beat the PB, the bar moves up.
Yes. When you have a Season Goal active, the in-season phase recommends running skills games as the primary practice mode — pressure protocols rehearse the on-course execution state better than block range work. Plan generation can also surface a recommended game based on the leak your Skills Assessment flagged.
Pro feature. 3-day free trial — your first PB by the end of the week, decide if it's worth it on day 4.